Search Home : Games : Game Studies
- Amory et. al. - Computer Games as a Learning Resource: Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
- Buzzcut: A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
- Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier: Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
- Computergamestudies Mailing List: Description of the mailing list, archives of previous posts and instructions on how to subscribe.
- DFC Intelligence: Game Industry Research: Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
- Digiplay Initiative: Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
- Fun is Fine: Toward a Philosophy of Game Design: Article reviewing David Kennerly's philosophy.
- Game Culture: Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
- Game Liberation: A game about game theory by Jesper Juul.
- Game Research: Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
- Games, Gamers and Gaming Culture: Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
- Gaming People: A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
- Global Timoto: One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
- Interactive Fiction: Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
- Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior?: Quick and very sharp critique of the validity of recent research on video games and violence.
- Jesper Juul: A clash between game and narrative: MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
- John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality: Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
- Klevjer, Rune: In Defence of Cutscenes: Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
- Ludology.org - Videogame Theory: Resource for academic videogame research - Includes articles, links, conferences, news
- Making Sense of Software: Computer Games and Interactive Textuality: Essay about video games including an analysis of SimCity written by Ted Friedman.
- New International Association for Digital Games Researchers: Brief information on this initiative by Digiplay, and a call for participation.
- Pargman, Daniel: Code begets community: Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
- Richard A. Bartle: MUD Writings Archive: A collection of fulltext research articles on MUDs by different researchers.
- Richard A. Bartle: Players Who Suit MUDs: Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
- Satellite Uplink: A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
- The 2002 Project on Massively Multiplayer Game Communities: Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital.
- The Zero-Game Studio: Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
- Video Game Culture: Leisure and Play Preferences of BC Teens: Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
- Video Game Research Papers: Academic research papers examining violence in video games, and related topics.
- Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life: Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
- Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest: Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
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